> For the complete documentation index, see [llms.txt](https://1blockoff.gitbook.io/1blockoff-library/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://1blockoff.gitbook.io/1blockoff-library/towny/getting-started.md).

# Getting Started

A basic guide for anyone starting out with 1Blockoff, or Towny in general.

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If you're new to Towny, it can be pretty daunting and challenging at first, this guide should hopefully help you understand the basics of how it works and give you everything you need to know to enjoy your time with us.
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## Towny

Your first step upon joining the server should be protecting yourself, as the server difficulty is set to hard there will be an increase number of mobs trying to hunt you down. You'll want to ideally be *<mark style="color:blue;">**making a town**</mark>* as fast possible, As you don't have enough money to begin with straight away. You'll have to *<mark style="color:blue;">**join a job**</mark>* in order to gain money and/or sell items to our server shop. Creating or joining a town gives you a place of safety to store your items without worrying about them getting stolen, and a great way to make new friends within the community. As an extra layer of protection users can also run the command /pv # (change # for a number ie: /pv 1) to protect there treasured items, so regardless if your offline for a long period of time or something happens to your town, then any item in your private vault was always be safe and secured no matter what.&#x20;

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Town Ruin (If a town falls, it remains in a ruined state for one week or 168 hours. in this state the town cannot be claimed, but can be looted. After this time is reached. the town will be completely deleted.\
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A town can be reclaimed by a resident after the 6 hours has expired.\
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Renaming a town £10000\
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Cost to use\
/town spawn \[town] - £100 line 1478 config.yml

Start a nation £50000\
Start a town £5000\
Merge a town £15000 (the town that initiates the merge pays the cost\
50% that town has to pay per plot to merge with another town \
Reclaim a ruined town £10000\
Outposts £1000\
£50 to expand one townblock\
50% refund on unclaiming\
£500 per extra block\
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Bankrupt State line1687\
If a town runs out of money (due to upkeep, town tax etc) it will not get deleted, but instead goes into a "bankrupt state" while bankrupt, the town bank account is in debt and the town cannot be expand (e.g claim, build or recruit) the debt can be repaid by using /t deposit X once all debt is repaid the town immediately returns to a normal state

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**Q: What do we have enabled on the server?**

**A: Click here**

**Q: What do we have enabled on the server?**
