Enchantments Description

FOR THE TRIDENT

Poison Aspect: Poisons the mob upon hitting it. Xp boost: When you kill mobs, you get more experience orbs. Attack Speed: Increases the attack speed of your weapon. Marine Grace: You have a chance to spin a mob that you hit. Waterjet: If you hit a mob or a player, it will be sent up through the air (doesn't work inside water).

FOR THE SWORD

Anti-Explosion: Creeper and tnt will not explode when you are near them with this enchantment. Bloody Blade: The more you kill, the stronger you get. It will reset if you don't kill for a while. Poison Aspect: Poisons the mob upon hitting it. Life Steal: Drains health of the target and gives it to the player. Xp boost: When you kill mobs, you get more experience orbs. Attack Speed: Increases the attack speed of your weapon. Last Stand: The lower hp you are, the stronger you get.

FOR THE AXE

Haste: Gives you the haste effect. Auto Smelt: With the axe, you can get charcoal when you mine logs, wood, stripped logs, and stripped wood. Chopping: With the axe, you can mine a 3x3 area of any type of wood or nether wood. Striker: Each time you do a critical hit, you will have a chance to trigger a row of lightning bolts to your target. Timber: Cut down an entire tree or nether tree (leaves and wart included). Transmission: Every time you hit a mob, it will have a small change to be randomly teleported. Xp boost: When you kill mobs, you get more experience orbs.

FOR THE SHOVEL

Haste: Gives you the haste effect. Auto Smelt: With the shovel, you can get terracotta or glass when you mine the correct block. Excavator: With the shovel, you can mine a 3x3 area any type of dirt, clay or sand. Big path: If you use a shovel to create a path block, it will generate a 3x3 path on the ground.

FOR THE PICKAXE

Haste: Gives you the haste effect. Auto Smelt: With the pickaxe, you can get ingots from ores, and many other blocks that can be smelted. Mining+: With the pickaxe, you can mine a 3x3 area any type of stone. Vein miner: Mines instantly a connected vein of ores.

FOR THE HOE

Replant: If you break any crop with this hoe (wheat, carrot, potato, beetroot or nether wart), it will plant it for you. Grand Tilling: If you use a hoe to till the land, it will create a 3x3 area of farmland. Harvesting +: Every 3 minutes you get random nature items, it varies depending on the dimension you're in. Scyther: Allows you to cut a 3x3 surface of any hoe related blocks and vegetation- Soul Reaper: While holding this hoe in the offhand, mobs around you will receive damage.

FOR THE BOW

Anti-Explosion: Creeper and TNT will not explode when you are near them with this enchantment. Accuracy Shot: Arrows are not affected by gravity. Explosive: Arrows explode when hit a mob or the ground. Arachnid: When the arrow hit a mob or the ground, it creates cobwebs around a mob and pulls it down to the ground.

FOR THE CROSSBOW

Sniper: The furthest the arrow travels, the more damage will deal (more than a Power V arrow). Accuracy Shot: Arrows are not affected by gravity. Shock Fangs: Arrows generate evoker fangs and apply the blindness effect when hit a mob or the ground. Fireball Wave: Arrows generate a ring of fireballs when hit a mob or the ground.

FOR THE HELMET

Time breaker: Will stunt mobs around you. For this to trigger you need to crouch for 4 seconds without leaving the floor. Bright vision: Gives night vision to the player. Magnet: Attract all items within 7 block radius around you. Anti-Explosion: Creeper and TNT will not explode when you are near them with this enchantment.

FOR THE CHESTPLATE

Auto-feed: Feeds you every 3 minutes. Anti-venom: Protects you against negative effects. Life+: Give the player extra hearts while wearing it. Flaming Skin: Creates a fire aura when taking too accumulating damage constantly.

FOR THE LEGGINGS

Swim+: Gives the player the dolphin grace effect. Leaping: Makes the player jump higher. Last life: When your HP is low, Last Life heals you with 5 minutes of cooldown. Recovery: If you take too much damage, you can regenerate faster.

FOR THE BOOTS

Agility: Give the player more speed while wearing it. Lava walker: Allows the player to walk on lava. Sky walk: If there are 5 air blocks down you, you'll start to fly and if you press the "Sneak" key you go down. Dasher: If you sprint for 5 seconds straight, you generate a trail that will damage nearby mobs.

FOR THE SHIELD

Anti-Knockback: Reduces the knockback that you receive. You can almost ignore knockback with a full netherite armor while holding this shield. Hardness+: Gives you extra armor toughness. Peaks: Each time you block an attack from a mob, that mob will receive a bit of damage. Turtle Stiffness: If you block an attack while crouching, you summon turtle shells that will protect you from nearby enemies and any projectiles for 10 seconds.

EXTRA

Multicolor (shears): Every time you shear a sheep, you have a random chance to get any wool color. (See more details on the Guide).

Armored (elytra): You get extra armor points, but less than diamond gear. (See how you can obtain it on the Guide).

Splatter (fishing rod): Equip this fishing rod in your offhand to shoot a powerful beam that ignores armor. However this will damage your rod. (See more details in the Guide).

Horse Armor: You can apply some of these custom enchantments to any horse armor, including frost walker! See it here:

Custom Curses Description
  • You can't disenchant items with these curses:

Curse of Fragile (everything): Your item will take more durability damage.

Curse of Sensitive (armor, elytra and shield): Each time you get hit, you will have a chance to explode. This is cumulative per armor piece, so you may trigger a big explosion.

In case this curse is on a shield, each time the shield loose durability it will have a small chance to trigger a explosion.

Curse of Slippery (tools and weapons): Each time your item loose durability, your item will have a chance to be dropped. When this happens a sound will play to let you know.

Curse of Fear (weapons): While holding this weapon you get scared if there are hostile mobs in a 25 block radious. The more mobs are the weaker you get (less attack damage, attack speed and movement speed). Stonger mobs will scare you more.

Curse of Exhaustion (tools): Each time you use this tool, it has a random chance to make you feel really tired for 5 seconds. During this state you won't be able to mine any blocks, move correctly or jump.

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