> For the complete documentation index, see [llms.txt](https://1blockoff.gitbook.io/1blockoff-library/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://1blockoff.gitbook.io/1blockoff-library/towny/gameplay/town-plot-types.md).

# Town Plot Types

Hopefully this explains what plot types are.

To set a plot with your town to a type, simply type *<mark style="color:green;">**/plot set \<typename>**</mark>* see below for the typenames&#x20;

{% hint style="warning" %}
It will cost £500 from the town bank to set a plot type
{% endhint %}

| Plot Type |                                                                                                       Description                                                                                                       |
| :-------: | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: |
|    Shop   |                                                                                    Allows the use of Chest Shops to be built on these                                                                                   |
|  Embassy  |                                                                       <p>Allows outsiders from other towns to claim a </p><p>plot in your town</p>                                                                      |
|   Arena   |                                                 PVP is on all the time in arena plots as well as friendly-fire damage. Town health regen is also disabled in arena plots                                                |
|   Wilds   |                                                Designates a semi-protected wilderness plot, where trees, flowers, mushrooms etc can be broken but all other blocks cannot                                               |
|    Inn    | An Inn plot allows anyone to use a bed to set their *<mark style="color:green;">**/res spawn**</mark>* and spawn on death. The Inn plot will still deny a player who is in a nation declared as an enemy by your nation |
|    Jail   |                      Mayors can jail and unjail residents by typing *<mark style="color:green;">**/town toggle jail \<player>**</mark>*. Jailed residents will be sent to a jail plot if one exists                     |
|  Outpost  |                                                                                         town claim away from your main town area                                                                                        |
|    Farm   |                                                                       Allows players to kill animals, break and place crops, leaves and bee hives                                                                       |
|    Bank   |                                          A plot designed for *<mark style="color:green;">**/t deposit**</mark>* & *<mark style="color:green;">**/t withdraw**</mark>* commands                                          |

{% hint style="success" %} <mark style="color:yellow;">**Identifying a Plot**</mark>\
TIP: 1 plot = 1 chunk\
\
You can easily enable chunk borders by press <mark style="color:orange;">F3+G</mark> or <mark style="color:orange;">(CMD+F3+G on mac)</mark> You will then need to do *<mark style="color:green;">**/towny map big**</mark>* and this should pop up with a list of plots (chunks) nearby and a key to identifying them.\
\
If you see a <mark style="color:green;">**£**</mark> this would indicate that a plot is for sale in your town that you can purchase. whilst a £ would indicate a plot that's for sale in a different town.\
\
To purchase a plot that is up for sale, simply stand inside the plot and do *<mark style="color:green;">**/plot claim**</mark>*
{% endhint %}
